humansystems:justice
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| humansystems:justice [2026/10/30 19:22] – admin | humansystems:justice [2026/11/01 14:52] (current) – admin | ||
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| **Universal Principles of Justice** | **Universal Principles of Justice** | ||
| - | These are the universal principles of justice that provide an empirical, scientific basis for all rules/laws intended to produce an optimized human system. | + | These are the universal principles of justice that provide an empirical, scientific basis for all rules/laws intended to produce an optimized human system. |
| All Systems of Law (Rules) rely on some rationale of Justice as their | All Systems of Law (Rules) rely on some rationale of Justice as their | ||
| foundational basis, whether explicit or implicit. Justice itself, and | foundational basis, whether explicit or implicit. Justice itself, and | ||
| the systems of law derived from it, have evolved over the centuries. | the systems of law derived from it, have evolved over the centuries. | ||
| - | These dynamics and structures | + | These evolutionary changes can be classified to produce a unified “Hierarchy of Justice”.\\ |
| + | |||
| + | **Hierarchy of Justice** | ||
| {{humansystems: | {{humansystems: | ||
| - | The “Star of Justice” is a useful model that integrates the 5 underlying | + | **Star of Justice** |
| - | social principles, as well as the 1 existential principle of | + | |
| + | The “Star of Justice” is a useful model that integrates the five underlying | ||
| + | social principles, as well as the one existential principle of | ||
| “Randomness” (Fate, Luck, etc.). Constructing a universal System of Law | “Randomness” (Fate, Luck, etc.). Constructing a universal System of Law | ||
| is therefore contingent upon utilizing the most objective (scientific) | is therefore contingent upon utilizing the most objective (scientific) | ||
| - | rationale for the principles of Justice.\\ | + | rationale for determining |
| - | {{humansystems: | + | {{humansystems: |
| - | All of the elements of Jusice are interdependent.\\ | + | All of the elements |
| - | [[justice: | + | [[justice: |
| - | + | [[justice:universality|Universality]]\\ | |
| - | [[justice:compensation|Compensation]] | + | [[justice:equivalence|Equivalence]]\\ |
| - | + | [[justice:compensation|Compensation]]\\ | |
| - | + | [[justice: | |
| - | [[justice:fortune|Fortune]] | + | [[justice:fortune|Randomness]]\\ |
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| - | + | ||
| - | [[justice:equivalence|Equivalence]] | + | |
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| - | [[justice: | + | |
| - | + | ||
| - | + | ||
| - | [[justice:universality|Universality]] | + | |
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| - | [[justice: | + | |
| **Conflict Resolution** | **Conflict Resolution** | ||
| - | All conflicts between Players (including Warfare) are ideally resolved | + | Due to the universal nature |
| - | through a resolution hierarchy. A full attempt by the parties involved | + | |
| - | must be exhausted at the top level (tolerance), | + | |
| - | to the next lower level if that fails, and so on. Only the top 3 levels | + | |
| - | of resolution can secure optimal outcomes. Avoidance (level 0) of zero | + | |
| - | sum games, to the fullest extent possible, is the top priority for | + | |
| - | preventing conflicts from spontaneously arising. | + | |
| - | + | ||
| - | {{humansystems: | + | |
| - | [[justice:rulemanagement|Rule Management]] | + | [[justice:conflictresolution|Conflict Resolution]]\\ |
| **Rule Management** | **Rule Management** | ||
| - | Many systems focus on the creation of rules/laws, but are very weak on implementing processes to keep them up to date. Rule management provides a complete approach to maintenance. | + | Many systems focus on the creation of new rules/laws, but are weak on implementing processes to keep them up to date. Rule management provides a useful strategy for maintenance. |
| {{humansystems: | {{humansystems: | ||
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