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humansystems:justice [2026/10/30 19:20] – adminhumansystems:justice [2026/11/01 14:52] (current) – admin
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 **Universal Principles of Justice** **Universal Principles of Justice**
  
-These are the universal principles of justice that provide an empirical, scientific basis for all rules/laws intended to produce an optimized human system.+These are the universal principles of justice that provide an empirical, scientific basis for all rules/laws intended to produce an optimized human system. They are primarily derived from the social structures and dynamics codified by [[agentarchetypes|Agent Archetypes]], and [[lawsofsociodynamics|Laws of Sociodynamics]].\\ 
  
 All Systems of Law (Rules) rely on some rationale of Justice as their All Systems of Law (Rules) rely on some rationale of Justice as their
 foundational basis, whether explicit or implicit. Justice itself, and foundational basis, whether explicit or implicit. Justice itself, and
 the systems of law derived from it, have evolved over the centuries. the systems of law derived from it, have evolved over the centuries.
-These dynamics and structures produce a unified “Hierarchy of Justice”.\\ +These evolutionary changes can be classified to produce a unified “Hierarchy of Justice”.\\  
 + 
 +**Hierarchy of Justice**
  
 {{humansystems:justice-hierarchy.png?direct |}}\\  {{humansystems:justice-hierarchy.png?direct |}}\\ 
  
-The “Star of Justice” is a useful model that integrates the 5 underlying +**Star of Justice** 
-social principles, as well as the 1 existential principle of+ 
 +The “Star of Justice” is a useful model that integrates the five underlying 
 +social principles, as well as the one existential principle of
 “Randomness” (Fate, Luck, etc.). Constructing a universal System of Law “Randomness” (Fate, Luck, etc.). Constructing a universal System of Law
 is therefore contingent upon utilizing the most objective (scientific) is therefore contingent upon utilizing the most objective (scientific)
-rationale for the principles of Justice.\\ +rationale for determining the principles of Justice.\\ 
  
-{{humansystems:star-of-justice.png?direct}}\\ +{{humansystems:star-of-justice.png?direct&center}}\\ 
  
-All of the elements of Jusice are interdependent.\\ +All of the elements in the Star of Jusice are interdependent. Each of the relevant principles are described in detail.\\ 
  
-[[justice:reciprocity|Reciprocity]] +[[justice:reciprocity|Reciprocity]]\\  
- +[[justice:universality|Universality]]\\  
-[[justice:compensation|Compensation]] +[[justice:equivalence|Equivalence]]\\  
- +[[justice:compensation|Compensation]]\\  
- +[[justice:consent|Consent]]\\  
-[[justice:fortune|Fortune]] +[[justice:fortune|Randomness]]\\ 
- +
- +
-[[justice:equivalence|Equivalence]] +
- +
- +
- +
-[[justice:consent|Consent]] +
- +
- +
- +
-**Consent** +
- +
-{{humansystems:consent.png?direct}} +
- +
-[[justice:universality|Universality]] +
- +
-**Universality** +
- +
-Universality: this simple principle indicates that Justice pertains +
-to all Players equally, at all times. Any exceptions (applied to self or +
-others) directly violate this principle. All theories of action based on +
-“identity” also directly violate this principle. They are therefore +
-illegitimate actions for an optimal political system. Identity Politics, +
-Prejudicial (non-equal) Discrimination, and Selective Enforcement +
-(Tolerance) are common examples of direct violations because they’re all +
-antithetical to the meaning of Universality. Note: “separate is +
-inherently unequal” is a logical fallacy often inadvertently encoded into Law, which +
-often directly violates Individual Freedoms (human rights). +
- +
-[[justice:conflictresolution|Conflict Resolution]]+
  
 **Conflict Resolution** **Conflict Resolution**
  
-All conflicts between Players (including Warfare) are ideally resolved +Due to the universal nature of zero sum games, conflicts can easily arise and they require objective guidance to resolve them with optimum outcomes.
-through a resolution hierarchy. A full attempt by the parties involved +
-must be exhausted at the top level (tolerance), and only then proceeding +
-to the next lower level if that fails, and so on. Only the top 3 levels +
-of resolution can secure optimal outcomes. Avoidance (level 0) of zero +
-sum games, to the fullest extent possible, is the top priority for +
-preventing conflicts from spontaneously arising. +
- +
-{{humansystems:conflict-resolution.png?direct}}+
  
-[[justice:rulemanagement|Rule Management]]+[[justice:conflictresolution|Conflict Resolution]]\\ 
  
 **Rule Management** **Rule Management**
  
-Many systems focus on the creation of rules/laws, but are very weak on implementing processes to keep them up to date. Rule management provides a complete approach to maintenance.+Many systems focus on the creation of new rules/laws, but are weak on implementing processes to keep them up to date. Rule management provides a useful strategy for maintenance.
  
 {{humansystems:rule-mgmt.png?direct}} {{humansystems:rule-mgmt.png?direct}}
  
  
humansystems/justice.1793388023.txt.gz · Last modified: by admin